![]() ![]() You will meet her in the second part of the game on the Sword Coast, in the Crossroads Keep.Īttributes: Strength 16 / Dexterity 9 / Constitution 10 / Intelligence 13 / Wisdom 10 / Charisma 20 Skill points in: Concentration, Craft Alchemy, Craft Armor, Craft Weapons, Lore, Spellcraft Companions on the Sword Coast Soraevora Aeravand After you kill them off talk to Chir, and he will join you.Īttributes: Strength 8 / Dexterity 14 / Constitution 12 / Intelligence 19 / Wisdom 10 / Charisma 8 NEVERWINTER NIGHTS ENHANCED EDITION BEGINNER GUIDE FREEHe and some other gnomes are being held prisoner if you want to free him, you will need to open his cell, provoking the Illithids to attack you. Skill points in: Diplomacy, Lore, Parry, Tumble Chir Darkflame You will be able to invite her to your party after completing one of the early quests in Samargol (see quest: Missing Personel).Īttributes: Strength 8 / Dexterity 19 / Constitution 12 / Intelligence 13 / Wisdom 10 / Charisma 11 You will meet her at the very beginning of the game as the captain of the ship you're on. Skill points in: Concentration, Hide, Move Silently, Parry, Search, Survival Lastri Kassireh While she's reading the cards you may use Bluff or Sleight of Hand to gain her trust - this way, Inshula will join you for free.Īttributes: Strength 12 / Dexterity 17 / Constitution 10 / Intelligence 9 / Wisdom 14 / Charisma 8 You can bargain however, to lower the price to 300 $. You can also tell her to check what the cards have to say but it's not a good idea - she will ask for 500 $ if you don't stop her from doing that. She will agree, but will ask you to give her 300 $ for her sister. You may use Diplomacy and tell her that the ship crashing on the beach and your meeting was no coincidence. Talk to her for a while and ask whether she wants to join you. Skill points in: Concentration, Listen, Spot, Survival Inshula Sar Mashewe His "pet" is a quite powerful, making Umoja, a valuable cohort.Īttributes: Strength 12 / Dexterity 14 / Constitution 12 / Intelligence 9 / Wisdom 17 / Charisma 10 Umoja will consult with his dinosaur and agree to join you. Talk to him and offer to join your party. You can also take a look at the NPC companions that join you early in the game (Umoja, Inshula, Lastri), pick one of them (I recommend Umoja), check what skills he or she has and save on those skills when creating your characters. ![]() Do your best to diversify and distribute skills among your characters in such a way, to gain access to as many skills as possible - if you don't have to, don't duplicate the skills - this way you should gain access to most dialog options and be able to solve your problems the way you want to. On the world map, Survival comes in handy, as character with points in this skill moves faster than those without. This time, Appraise comes in handy, as one of your character realizes that the price is still too high for a genuine ring like this. Merchant will admit that he tried to misguide you and will offer you a lower price for it. For instance, one of the traders will offer you a magic ring, but after using dialog option with Spellcraft one of your characters reveals that the item isn't actually magical at all. They're often used in conversations and on the world map. ![]() When creating your characters, consider giving them different alignments, as the use of some of the items depends on your alignment. This combination also allows you to make best use of the first NPC you will be able to recruit - Umoja (druid). In my opinion, the build suggested by the game, as it is quite effective and universal - fighter, wizard, rogue and cleric. There are quite a few ways to build your party, and there isn't one that's perfect, as much depends on individual preferences and experience. Later in game you will be able to recruit NPCs to join your cause (one or two, depending on whether one of your characters has the Leadership feat). At the beginning of the game you will be given to create four characters who from the base for your party. ![]()
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